Shouper of BHD
Better Hide R Die
97
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Posted - 2013.05.09 04:36:00 -
[1] - Quote
I got a few suggestions exclusive for the arena servers, but first, let me explain in CCP`s words what the arena servers are.
they are true arenas where mercs are forced or volunteered to fight for the pleasure of the audience, game modes can be more game then war...
ok so for an air superiority: fly your Arial vehicle through rings above key locations such as depots, electrical towers, science labs etc to gain its favor, for each player that goes through the ring, 1 bar will be added to you side, lets say the red team flies a DS into the ring and holds 5 passengers, then 5 red bars will appear to make up the sides of the ring (5 bars to turn the rest of the ring your color, this represents that it favors your team, also the max bars you can have is 8), if 2 blue LAAs fly in after (assuming both have 1 passenger and isn't the bomber variant) then the bar drops by 2 and has 3 red bars, once it his 0 it gives 1 bar tot he last team that went through (only at start can it be neutral), for each ring you hold it will add 1x to your clones collected score, you want to extract 100 clones to win and you would need the air to carry them out, maybe RDV on your side can appear nearby, pick up a box and fly off then disappear, this means that the RDV can be shot down before the points are achieved but you would have to focuse on them and would need the gear to do so. there would be 8 rings and creates would be grabbed (or attempted to be)every 30 seconds (note, the ring is up higher so you won`t crash into RDVs when attacking a ring, each box = 2 points so if you own all eight rings for the entire battle the battle will last 6.30 minutes, for complete domination for an arena battle that's not shabby.
how does the different aerial vehicles make sense?
well lets start with spawn, by gaining WP you can spend it on different vehicles, press square to select a vehicle (if you don`t you get put as a militia LAA) and press X to select a spawn point (four corners, your side gets 2 corners on 1 side like in Skirmish). if you selecting a vehicle you must spend WP on the class and varient, then the turrets are WP free but must be chosoen and are all the same. Heres the cost, modules and other:
LAA: Scout: STD = 15 WP has a tier 1 active scanner module and tier targue booster, ADV = 20 WP has tier 2 active scanner module and tier 2 targue booster, PRO = 30 WP and has tier 3 active scanner module and tier 3 targue booster module and active fual booster.
normal variant/fighter: STD = 10 WP, has 1 tier 1 damage mod, ADV = 15 WP and has 1 tier 2 damage mod, PRO = 25 WP and has 1 tier 3 damage mod and tier 1 HP passive repperr.
Assault: STD = 10 WP, has 1 tier 1 HP module, ADV = 15 WP has 1 tier 2 HP module, PRO = 30 WP has 2 tier 3 HP modules and 1 tier 1 HP repper (passive). The assault variant as a 2ndary passenger that guns a turret on the bottom.
DROPSHIPS: Logi: STD = 20 WP has a built in CRU. ADV = 30 WP has a built in CRU and 1 HP tier 1 HP module, PRO = 45 WP has a built in CRU a tier 1 HP module and a tier 1 active scanner.
normal DS: STD = 15 WP and has 1 HP module module. ADV = 25WP has 1 tier 2 HP module, PRO = 35 WP and has 1 teir 3 HP module and a tier 1 HP repper.
Assault: STD = 10 WP has 1 tier 1 damage mod, ADV = 15 WP has 1 tier 1 damage mod and 1 tier 1 tracking computer (passive), PRO = 25 WP has 1 tier 2 damage mod and a tier 1 tracking sensor (passive) and a tier 3 HP resistor.
HP module depend on race, Minimatar and caldari get shield restores and extenders while gallante and Ammar get armor resistors and plating. damage mods change to the turret class, the turrets must be the same all around but turrets are the same lv as the vehicle.
worth of the LAA class:
pros: they are the fastest and quick reaction give them the upper hand and swoop ins to gain favor of the rings and are good ways to blitz the rings at the start, when they get a good run on a RDV with rail gun or other AV turrets they might as well destroy them as well as other air crafts if they can focuse on them, they can enter hover mode and act as a gatekeeper to do damage on incoming targets.
cons: they are weak and don`t carry many and in most cases ANY other passengers beside the pilot so gaining favor would have to be done in squadrons or with tedious work.
worth of drop ships (DSes):
pros: they can carry tons of passenegrs to gain tons of bars/favor of rings and are the best troop transport. they are decent in speed and can be a blocker to rings on defense, firing a wall of turret fire at the attackers.
cons: they aren't as quick witted in dogfights and are best for ring captures, because of being so they are prime targets and compared to the LAA won`t stand up well.
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